
Welcome to my portfolio
I’m Carlos Limaverde, a composer and game audio designer from Brazil. Here you can find selected projects, original compositions, and game audio work.
About
My name is Carlos Limaverde
My work focuses on video game music, composition, sound design, and interactive audio.
As a composer, I work across different styles and instrumentation, adapting the music to the needs and identity of each project. I focus on creating music that supports the gameplay, atmosphere, and narrative of a game.
I primarily use REAPER and FMOD for composition, sound design, implementation, and interactive audio systems.
I’m interested in working with game developers and other creators to develop music and audio that fits the creative direction of each project.

Some of my work
Recent Projects!
Some of the projects I'm happy to be part of!
Gael Through Dimensions
Gael Through Dimensions is an adventure game developed by Adasys, where players explore a world shaped by different dimensions and environments. As a Game Audio Designer, I create and implement the game's music and sound design, crafting an immersive and responsive audio experience that enhances exploration, gameplay, and atmosphere.

Composing for European Recording Orchestra
An original composition recorded by the European Recording Orchestra, blending orchestral writing with electronic elements and contemporary sound design. The piece explores the contrast between organic and synthetic textures, combining orchestral colors, electronic layers, and evolving musical ideas to create a cinematic and immersive soundscape.
